PBR Experiments in Painter and Unity 5

Hey there everybody,

It sure has been a while since my last post. I have been busy with Freelance work! That’s a good thing ๐Ÿ˜‰ Anyhow, I have also been dabbling with the new Substance Painter from Allegorithmic which I have to say is an excellent piece of software! To test the waters and get myself a little more familiar with PBR and the workflow I decided to create piece a Dungeon Floor Tile to test on using Maya LT (for base mesh and retopo) and zBrush (for all sculpting work). So here are a few screenshots that show the process in it’s various steps.

First we start of with the actual base mesh which I created in Autodesk Maya LT. If you are an indie game developer on a budget who wants software that is industry proven I strongly suggest you give it a good look. It’s very attractive price wise and has great features…

Base Mesh created in Maya LT

Base Mesh created in Maya LT

I then took it to zBrush to do all the sculpting and fine details. Once finished I decimated the mesh somewhat so I can do my Retopo in Maya LT.

zBrush sculpting

zBrush sculpting

The low poly retopo version in Maya LT looks a bit like this…

Low Poly Maya LT

Low Poly Maya LT

After doing the Retopo you want to create the proper UV’s which are needed in order to bake the normal map. This was also directly done in Maya LT. Finally, I exported the low poly mesh and the normal to load them into Substance Painter…

Substance Painter

Substance Painter

Substance Painter really has some great tools! You can change each materials color, height, rough and metal values while you paint and inmediatly see the result in the viewport. That makes it the first Physically based texture painter on the market. You can do that in two ways actually. Either you directly paint on the 3D Object or you use the UV view to paint on or even a combination of both. Painter is very flexible and has another feature that I have never seen before… the ability to use “Particles” in realtime to paint! You have to see this in action for yourself ๐Ÿ˜‰

And to show you the final result, here are two videos showing the floor tile in Substance Painter and also in the upcoming Unity 5!

Substance Painter Video: ย https://dl.dropboxusercontent.com/u/449179/ThisAndThat/SP_FloorTile.mp4

Unity 5 Video:ย https://dl.dropboxusercontent.com/u/449179/ThisAndThat/FT_01_U5.mp4


Thanks for reading!


3 responses to “PBR Experiments in Painter and Unity 5

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